public void Hurt(int hurtValue) 
{ 
    if (!this.IsDead()) 
    { 
        int num = this.m_refActorAttribBehaviour.m_HP - hurtValue; 
        this.m_refActorAttribBehaviour.m_HP = Math.Max(0, num); 
        if (this.m_refActorAttribBehaviour.m_HP <= 0) 
        { 
            this.Dead(0); 
        } 
    } 
 
  
请问大神这个怎么改成受到伤害后不死 |   
		
 
 
 
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